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A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technolo

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of .

These 5 Teachers Showcase the Future of Blended Learning’s ‘Station Rotation’ Model | EdSurge News

These 5 Teachers Showcase the Future of Blended Learning’s ‘Station Rotation’ Model

These 5 Teachers Showcase the Future of Blended Learning’s ‘Station Rotation’ Model | EdSurge News

What Can g-Learning Designers Learn from Commercial Games?

The Average Video Gaming Age & More [Infographic] - ChurchMag

Student teamwork is integral to developing 21st-century skills, but group assessments can also serve as individual assessments by building checkpoints into collaborative activities.

Going Beyond Group Assessments for Learning

Student teamwork is integral to developing skills, but group assessments can also serve as individual assessments by building checkpoints into collaborative activities.

Our Made With Play resources offer tons of research and advice on trying out game-based learning in the classroom.

Intrigued by game-based learning, but not sure where to begin? Edutopia's new series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

When you look carefully at the way people work, there’s a lot more at play -- and at stake -- than money. Take a look at 7 studies by the likes of behavioral economist Dan Ariely and psychologist A...

When you look carefully at the way people work, there’s a lot more at play — and at stake — than money. Take a look at 7 studies by the likes of behavioral economist Dan Ariely and psyc…

Interactive science & engineering games for light, forces & motion, earth & beyond, electricity, & sound (recommended for 9-11 year olds)

Engineering Interact- Interactive science activities for ages Light, sound, forces/motion, earth and electricity.

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