A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game. Modular sections are easy to piece together in a variety of combinations. Unity 3D game Asset.
I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :
How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 52