Explore Computers, Gifs and more!

Explore related topics

banimals:  icetigris:  onlylolgifs:  Computer simulations that...

banimals: icetigris: onlylolgifs: Computer simulations that...

Play Mozilla's BrowserQuest, an HTML5 massively multiplayer game demo powered by WebSockets!

Play Mozilla's BrowserQuest, an HTML5 massively multiplayer game demo powered by WebSockets!

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in three-dimensional (3-D) graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden.

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in three-dimensional (3-D) graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden.

Handling collisions between world objects is obviously essential to computer games. Collision calculations can take time however so how accurate you make your collision detection will depend on your game type. If you are looking for very accurate physics you will want to carry out ray collision tests against all the triangles that make up your world, however for most cases you can get away with much less accurate tests.

Handling collisions between world objects is obviously essential to computer games. Collision calculations can take time however so how accurate you make your collision detection will depend on your game type. If you are looking for very accurate physics you will want to carry out ray collision tests against all the triangles that make up your world, however for most cases you can get away with much less accurate tests.

In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint, with the views defined by an orthogonal 90 degree view frustum representing each cube face.

In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint, with the views defined by an orthogonal 90 degree view frustum representing each cube face.

Gaming study by itaykeren looks at the subject of how scrolling works in 2D video games, the hidden design methods which control the presentation of levels around the playable character.

Gaming study by itaykeren looks at the subject of how scrolling works in 2D video games, the hidden design methods which control the presentation of levels around the playable character.

ISOMETRIC PIXELART TUTORIAL -   I tend to use Adobe ImageReady for all my pixelart, having used photoshop for years I'm used to Imageready's tools layout and interface. Since Imageready is basically photoshop for low res images it is ideal for pixelart, plus it offers many more undo's without the hassle of photoshops history palette. Remember all pixelart should be created at screen resolution of 72DPI

ISOMETRIC PIXELART TUTORIAL - I tend to use Adobe ImageReady for all my pixelart, having used photoshop for years I'm used to Imageready's tools layout and interface. Since Imageready is basically photoshop for low res images it is ideal for pixelart, plus it offers many more undo's without the hassle of photoshops history palette. Remember all pixelart should be created at screen resolution of 72DPI

Hilarious Infographics Reveal The Tiny Frustrations Of Life That We All "Suffer" Through

Hilarious Infographics Reveal The Tiny Frustrations Of Life That We All "Suffer" Through

"The debut trailer for The Flame in the Flood, a new game from a team of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. Support us on Kickstarter: https://www.kickstarter.com/projects/molassesflood/the-flame-in-the-flood "

"The debut trailer for The Flame in the Flood, a new game from a team of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. Support us on Kickstarter: https://www.kickstarter.com/projects/molassesflood/the-flame-in-the-flood "

Pinterest
Search