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A look at Scanline VFX's work in MISS PEREGRINE'S HOME FOR PECULIAR CHILDREN.  Nominated for the 15th Annual VES Awards for "Outstanding Visual Effects in a Photoreal Feature"

A look at Scanline VFX's work in MISS PEREGRINE'S HOME FOR PECULIAR CHILDREN. Nominated for the 15th Annual VES Awards for "Outstanding Visual Effects in a Photoreal Feature"

Some of the many elements I built for Transformers 3 - the entire production went on for 6 weeks start to finish for 4 shots, I think it's fun to watch just to see a lot of crazy R&D with particles and even some things that didn't quite work out.  This work is from 2010 I believe? I long long time ago! FumeFX, Krakatoa, Particle Flow were the main tools used. And a little afterburn just for fun!  The building fly through shot, I created all of these elements and more within around…

Some of the many elements I built for Transformers 3 - the entire production went on for 6 weeks start to finish for 4 shots, I think it's fun to watch just to see a lot of crazy R&D with particles and even some things that didn't quite work out. This work is from 2010 I believe? I long long time ago! FumeFX, Krakatoa, Particle Flow were the main tools used. And a little afterburn just for fun! The building fly through shot, I created all of these elements and more within around…

New to the Game of Thrones production team, RSP created visual effects for several episodes of the show’s recently concluded sixth season. "Most of the work centred on King’s Landing and the Sept as artists produced photo-realistic CG set extensions and architectural enhancements that were blended with location footage to create the luxurious, walled city overlooking the sea..." Read more: https://rsp.com.au/game-of-thrones-season-6/

New to the Game of Thrones production team, RSP created visual effects for several episodes of the show’s recently concluded sixth season. "Most of the work centred on King’s Landing and the Sept as artists produced photo-realistic CG set extensions and architectural enhancements that were blended with location footage to create the luxurious, walled city overlooking the sea..." Read more: https://rsp.com.au/game-of-thrones-season-6/

reel updated with work from 2012/2013 (I'm not available for work)

reel updated with work from 2012/2013 (I'm not available for work)

Золотое сечение и пропорции Фибоначчи : Fototips.ru — Уроки и статьи о фотографии и обработке фото

Золотое сечение и пропорции Фибоначчи : Fototips.ru — Уроки и статьи о фотографии и обработке фото

Want to learn how to make smoke simulations in Houdini? Check out my "Applied Houdini - Dynamics" series on www.cgcircuit.com! The first lesson is free, and you can buy all three at a discount through this link: http://www.cgcircuit.com/bundle-details.php?val=26&affid=3203501fe6376229afd24a78e01fc3e850d431d7d3e7cc19112ef87df6ea8df603e545e0e9612f8aca45c1cc802f6b6b9096a2d6cb88ba24a8c994c3952e8363  Update for April 2016!  Added all of my rigid body fracturing/simulation/etc shots for Star ...

Want to learn how to make smoke simulations in Houdini? Check out my "Applied Houdini - Dynamics" series on www.cgcircuit.com! The first lesson is free, and you can buy all three at a discount through this link: http://www.cgcircuit.com/bundle-details.php?val=26&affid=3203501fe6376229afd24a78e01fc3e850d431d7d3e7cc19112ef87df6ea8df603e545e0e9612f8aca45c1cc802f6b6b9096a2d6cb88ba24a8c994c3952e8363 Update for April 2016! Added all of my rigid body fracturing/simulation/etc shots for Star ...

I designed and created all particle ghost effects for the german Pro Sieben TV movie "Schreie der Vergessenen" at postproduction Storz&Escherich. It took me about one month of research and development to construct a working pipeline with 3dsmax, Pflow, FumeFX and Krakatoa to finally complete almost 50 shots in one and a half month. In addition i want to thank Anselm von Seherr-Thoss for assisting me as an councillor. The composition for all shots was done by Daniel ...

I designed and created all particle ghost effects for the german Pro Sieben TV movie "Schreie der Vergessenen" at postproduction Storz&Escherich. It took me about one month of research and development to construct a working pipeline with 3dsmax, Pflow, FumeFX and Krakatoa to finally complete almost 50 shots in one and a half month. In addition i want to thank Anselm von Seherr-Thoss for assisting me as an councillor. The composition for all shots was done by Daniel ...

Niall Horn's FX Blog: Underwater Naval Base Destruction FX Work

Niall Horn's FX Blog: Underwater Naval Base Destruction FX Work

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