Quake: Champions dishes on character abilities For the first time since its reveal back in June at E3 id Software has released new info on Quake Champions. This one specifically shows and explains the special abilities of the four characters seen in the original trailer. Lets take a look. As seen Quake Champions is looking to let the champions be to tailored to different styles of play. Ranger the protagonist of Quake 1 has the ability to use what is known as a Dire Orb which allows him…
"Foo fighters" was the name given to small spheres of light that were seen by Allied air pilots during WWII. These fast-moving, glowing balls were often seen following aircraft flying around them displaying speed maneuverability beyond the capabilities of the Allied planes. Many Allied pilots believed them to be secret Nazi weapons, although they were never hostile. However, German Japanese pilots encountered these same fiery orbs. Click for more info.
The trine (120°) is considered the most fortunate of aspects. The trine aspect represents easy flowing energy between the planets involved, bringing luck, opportunities, and innate creative talents. But even too much of a good thing can be bad – the ease brought on by the trine can sometimes be taken for granted, and the talents left unexpressed. But more often than not, the trine aspect tends to manifest the most pleasant potential of the planets involved.
The conjunction (0°) is the circle divided by one (in which the conjunction can be termed as 360° apart, which is the same as 0° in a circle). This is a very dynamic aspect, since it marks a strong focalized potential for expression along with a tendency for direct action and self-dramatization. The two planets in conjunction are blended together, fused, and intensified. Planets in conjunction must be interpreted as a blend in which the planets work together.