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Designing & Developing for the Daydream Controller - Google I/O 2016

The Daydream controller connects people to their environment by enabling them to grab objects, manipulate menus, and more.

Develop Conference 2015: Designing a User Interface for Virtual Reality - VRFocus

Develop Conference Designing a User Interface for Virtual Reality - VRFocus

Designing for Daydream - Google I/O 2016

Speaker(s): Alex Faaborg; Manuel Clement Description: Designing great user experiences in virtual reality is considerably different t.

Gamasutra - Watch Google devs share lessons learned from VR game prototyping

Daydream Labs has built more than 60 VR app experiments. In this session, we discuss what we learned about interactions, immersion, social, and more.

Monetization and Distribution on Daydream - Google I/O 2016

Interested in learning more about mobile VR and how to build for Daydream apps? In this talk, we cover details of the Play Store VR app submission processes .

VR Interface Design Manifesto

A declaration of intent for the research and design of user interfaces for ergonomic multitasking in virtual reality, focused primarily on the interaction de.

Google Daydream - Album on Imgur

Google Daydream

Android Daydream: 3 Things to Know is a post by Travis Pope from Gotta Be Mobile . Every few years a new trend in gadgetry threatens to c.

5 Lessons I Learned From Designing the VRUI of Beloola — Beloola — News…

5 Lessons I Learned From Designing the VRUI of Beloola

5 Lessons I Learned From Designing the VRUI of Beloola — Beloola — News & Updates — Medium

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UI / UX design patterns in virtual reality

UX experts used to design forms, websites and smartphone applications. Now they need to re-learn the trade to design interfaces and interactions in virtual reality.

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