The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift GPU rendering. Composited in Blender and Nuke.
Part 5 in a series of performance tests I was doing with the Redshift GPU renderer for Maya. Assets created in Maya and ZBrush. Plants/Trees generated in SpeedTree and PaintFX. Sky Replacement and compositing done in Nuke.