Jackson Smith
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Substance Designer - Master Thread - Page 66 - polycount

Recently I posted a mini tutorial / making of article covering my Substance Designer workflow for my Cliff Face (Weekly Challenge

substance, allegorithmic, substance painter, substance designer, b2m, zbrush, maya, unreal engine 4, ue4, gamedev, game development, indiedev

Aiko Shinohara from Japan talked about her library environment and explained the way she did the materials and that glorious lighting.

ArtStation - Moist Wood Plank Tiles - Procedural Substance Material, Ken Jiang

Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.

ArtStation - Assassin's Creed Unity Texture Set, Pierre FLEAU

Here is some work done by the texture team on the Café Théâtre. I worked on the dirty version of the Café Théâtre textures.

ArtStation - Decorative Ceiling Tile - Substance Material, Curt Smith

ArtStation - Decorative Ceiling Tile - Substance Material, Curt Smith

Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/plain-rough-wood-substance-designer-tileable-material

Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on…