Overwatch environment

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Eichenwalde | Overwatch Wiki | Fandom Fantasy Paintings, Big Art, Film Art, Environment Concept Art, Artist Paint, Environmental Art, Best Artist, Overwatch, Artist At Work

Eichenwalde is a Hybrid map in Overwatch and Overwatch 2. Released on 1 September 2016, making it the 14th map added to the game. Eichenwalde is located in the middle of the Black Forest.[1] Based on the stratification of the castle's stonework, a lot of groups have called it home over the centuries.[2] The town was the site of one of the most famous battles during the Omnic Crisis. It was here that the leader of the Crusaders, Balderich von Adler, and a handful of his best soldiers…

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Overwatch Environment Concept Art, Overwatch Concept Art, Overwatch Environment, Overwatch Maps, The Refinery, Stylized Art, Set Dressing, 3d Environment, Map Background

Hey everybody, I had the pleasure doing some of the 3D Environment work on the Overwatch 2 - New Junk City! My role was as a Junior Environment Artist at Airborn Studios to make the exterior of the Refinery, some of the interior hallways of the Refinery and the 2 signs for the spawnrooms. Our team worked on the Ducts and Refinery Exteriors and Interiors. https://www.artstation.com/airbornstudios Lead Environment Artist: https://www.artstation.com/benjamin_sauder 3D Environment Artists: David…

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ArtStation - Overwatch 2 - Antarctic Peninsula Labs Overwatch Environment, Antarctic Peninsula, Underground Caves, Set Dressing, Environment Art, Overwatch 2, Blizzard Entertainment, Level Design, 3d Artist

Greetings! As promised as a follow-up on last week's batch of the concept work we did on the Antarctic Peninsula map, here's some of the 3D work yours truly got to do! :) We did lots of architectural work and building kits for the Labs section and were also involved in the Sublevel part in that matter. 3D Artists: Benjamin Sauder (Lead) Bart de Vries Gabriel Hanna Viktor Colpaert David Fraaß Silke Van Der Smissen Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the…

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Overwatch Environment, Overwatch Maps, Hollywood Map, Lindsay Johnson, Cyberpunk Inspiration, Set Dressing, 3d Environment, Building Concept, Grand Central Station

This was the first map I had the honor of being in charge of for Overwatch 2. I was handed a grey box blockout and worked together with amazing concept artist Al Crutchley to bring this map to life. This was revealed at Blizzconline 2020. Phil Wang also had a huge hand in working on this map and killed it in modeling the background buildings and also handling the Grand Central Station facade and interior. Helder Pinto helped with some street polish and vehicles along with Gaëtan…

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ArtStation - Overwatch - Dorado, Helder Pinto चमत्कारी नायक, Overwatch Memes, Coastal Cities, Environment Design, Environment Concept Art, Environmental Art, India Travel, Fantasy Landscape, Anime Background

Dorado is a fictional Mexican coastal city, and it takes place at night during an annual street festival celebration. The objective of the map is to transport a truck carrying a power core through a lively market area, city streets and into one of the ziggurats in order to restore power to the region. The map is separated into a few different semi-themes: a mission, market, city streets and a finally a power station. I worked on the payload, props, vehicles, lighting, set dressing and…

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Overwatch Maps, Anime Locations, Lindsay Johnson, Victorian House Plans, Cocoppa Wallpaper, Environment Art, Blizzard Entertainment, Fantasy City, The Fort

This is some environment work I did on the Havana map for Blizzard Entertainment's Overwatch. I was responsible for the first area of the map that takes place in the city streets as well as the last area which takes place in and around the fort. Lucas Annunziata worked on the second area which takes place in the distillery. Philip Klevestav and Helder Pinto were responsible for the backdrop of the map. All Overwatch maps are a group effort. The following artists not only share in the credit…

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Overwatch Environment Concept Art, Overwatch Concept Art, Overwatch Environment, Overwatch Concept, Concept Art Environment, The Outpost, John Stamos, Environment Concept Art, Art Director

Here are some pictures of my work at Airship Syndicate. Worldbuilding and Lighting. These are two main area in the new Frostmarch map that I had to work, the main village and the Outpost. Art Director : Jesse Carpenter Lead Environment Artist : John Stamos / Elyse Bromser-Kloeden Thanks to the Art team for this amazing assets!

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