Walt Disney Explains the Multiplane Animation Camera in 1957

Walt Disney Explains the Multiplane Animation Camera in 1957

The multiplane camera, invented in 1937 for Walt Disney Studios by William Garity, was an incredible piece of technology that helped create the illusion of depth in animated motion pictures. Filmed in

Walt Disney's MultiPlane Camera (1957) Good for basic breakdown of animation while teaching other art concepts. (Depth, dimension)

Walt Disney's MultiPlane Camera (1957) Good for basic breakdown of animation while teaching other art concepts. (Depth, dimension)

http://upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Multiplane_camera.jpg/150px-Multiplane_camera.jpg

http://upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Multiplane_camera.jpg/150px-Multiplane_camera.jpg

Awesome Facts You Can Learn From Studying Walt Disney's Multiplane Camera - WDW Radio - Your Walt Disney World Information Station by Lou MongelloWDW Radio – Your Walt Disney World Information Station by Lou Mongello

Awesome Facts You Can Learn From Studying Walt Disney's Multiplane Camera - WDW Radio - Your Walt Disney World Information Station by Lou MongelloWDW Radio – Your Walt Disney World Information Station by Lou Mongello

A very important innovation and invention that facilitated the animation industry was the multi-plane camera, created by Walt Disney himself. This machine was patented on May 1, 1940. What this did was stack planes of glass on top of each other, each with a different drawn element of the animation. These elements could include backgrounds, foregrounds, or characters. This made it so certain parts of the drawing would not need to be done over and over again, thus saving time and energy.

How Walt Disney Created Mickey Mouse

A very important innovation and invention that facilitated the animation industry was the multi-plane camera, created by Walt Disney himself. This machine was patented on May 1, 1940. What this did was stack planes of glass on top of each other, each with a different drawn element of the animation. These elements could include backgrounds, foregrounds, or characters. This made it so certain parts of the drawing would not need to be done over and over again, thus saving time and energy.

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