The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 3: Tactics

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

The World of Dark Souls, From The Side by Tettix

The World of Dark Souls, From The Side

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

How over the course of history the paying customer evolved from simple begininnings to the complex and global system of today

Using Gamification to Engage Your Audience [INFOGRAPHIC]

How over the course of history the paying customer evolved from simple begininnings to the complex and global system of today

10 steps to design successful #gamification initiatives

10 steps to design successful gamification initiatives

Video game character design collection IISome concept ideas for Almost a Hero video game by Bee Square Games

Video game character design collection IISome concept ideas for Almost a Hero video game by Bee Square Games

We're glad to represent you our new RPG game concept - Treasure Hunter. It's a game with brave and inventive tiger Rocky who, despite everything, hunts for treasure. Discover the new bright world with different animal characters. Join to our new adventure…

We're glad to represent you our new RPG game concept - Treasure Hunter. It's a game with brave and inventive tiger Rocky who, despite everything, hunts for treasure. Discover the new bright world with different animal characters. Join to our new adventure…

Pinterest
Search