Numeracy skills employed include counting, addition, pattern recognition, sequential ordering, and handling currency. the latter involves addition, subtraction, number sets, values and ordering.
As per the game, if the player cannot bail out, they must throw a double to leave jail. If after three turns they have not thrown a double their sentence is deemed to be completed. The learner must recognise double throws, and keep count of the number of attempts.
If the player lands on Go to Jail they must do so unless they EITHER pay $200 OR present a GET OUT OF JAIL FREE CARD, in which case they go to the Just Visiting part.
When another player lands on the learner's property the learner must ask for and accept the minimal payment, and give change if necessary.
Each time a player lands on a utility or railway station they must pay the bank the minimum rent. This is like paying power, phone, transport, etc.
Each time a player lands on another player's property they must pay that player the lowest rent on the card. This is like paying a mortgage or rent.
Each time the player passes GO they receive $200. This is equivalent to earning a wage.
For simplicity, no houses/hotels are used and players do not have to get a double to start. However the learner must calculate the number of moves each throw, by addition or by counting spots.
the bank owns the utilities and railway stations. Rentals on all properties remain at the lowest level. For expediency, the tutor should be the banker the first time the game is played.
Deal out the properties according to the position of the player rather than using the usual method. If only two people play, each player has two sides of housing properties.